Paper Ideas for 2021 (Suggested Venues)

  1. Single Sign On: A/I Design Solutions for Improving User Experiences (ModSim World?)
    Both commercial and defense communications require universal, secure, easy and rapid Single Sign-On (SSO) experiences for multiple platforms. Instantiations of effective and secure service capability after either natural disasters or cyber attacks are vital for society. Before resorting to a major redesign of SSO, which is a potentially disruptive evolution, simulation could be used to evaluate efficacy, interoperability and security. Emerging technologies in Artificial Intelligence may facilitate or enhance these processes, offering new dynamic, non-deterministic security barriers to intrusion. Today, different solutions exist for different platforms. A plethora of Identity Providers (IdP's) are managing credentials across ranges of choices of incompatible tools for implementing SSO. This paper asserts that a new solution should be implemented with cross-platform flexibility. Also, this new paradigm should be designed to be easier to deploy today and to re-establish network communications after network disruptions. These changes would dramatically reduce the amount of work system administrators need to do to "onboard" users or to terminate them. This would directly translate to financial benefits and time savings. This solution would also increase security, as passwords would be less likely to be reused, and centralized login flows, e.g. multi-factor authentication and biometric identification, can be instituted easily and without undue burdens. Without widespread adoption, creating a new standard for SSO would prove problematic. This solution can and must leverage existing platforms and allow for easy adoption, so it can easily gain the required adoption. When a user or service member can log onto every system that they need and verify their identity with a single account, the benefits would be manifold. This paper presents how emerging technology will enable improved network and user interface simulations allowing for improved evaluations of time economies, security improvements, network recoveries, and even user affirmation.

  2. Implementing Interactive Cinema Clip Analytics to Enhance Leadership Training (I/ITSEC?)
    New technologies now can provide a better and more agile way to improve leadership within the uniformed services. For millennia, a major but elusive goal of defense training and education has been the improvement of leadership skills among those tasked with directing operations. This paper holds that such improvements can be accomplished by training and education, as well as by selection processes. Current approaches, which are heavily hampered by operations tempos and geographical dispersion, are amenable to enhancement by exploiting emerging technologies in computation, data management, Artificial Intelligence (A/I) and Natural Language Processing (NLP). This paper reports on an effort by researchers to create a useful leadership training utility that is enabled by all of the emerging technologies. Initially spawned as an unintended side-product of another project, the researchers found that using the compelling narrative abilities of the cinema industry was an effective way of attracting, engaging and retaining the attention of the target audience: junior officers and new NCO's. A full description of the creative process and VV&T design for this initial project is given. Then the paper turns to the issue of the value of training versus that of selection of those with innate leadership skills. using A/I to avoid the contentious "nature vs. nurture" debates. The application of A/I and NLP techniques is explicated and analyzed in this context. Several issues identified by the researchers are raised and resolved within the framework of this research. These issues include: security, privacy, A/I misfeasance, intervention by live human analysts, establishing criteria, and long time-scale longitudinal studies. Many, if not most, of these activities could easily be adopted by others in pursuit of similar training and education goals, so the current research is characterized in such a way as to allow the implementation in similar projects without further external intervention. Resources in the Reference section will provide additional details for implementation designs. The paper closes with a brief discussion of the value of the emerging technologies and an analysis of the likelihood of their future advances.

  3. Computer Agents and Training Software: Increasing Learning Application and Retention (MORES?)
    The application of more sophisticated Computer Agents like Virtual Humans (VH's) and Conversational Agents (CA's) offers new pedagogical power to DoD training and education. Recent needs to provide on-line education to diverse, dispersed and disinterested K-12 students has dramatically shown the demand for the immediate improvement in implementation. A brief survey of these observations will be presented herein. The paper then focuses on the range of computer agents, analyzing the utility and hurdles found in their use. Specific examples from the research of the authors are described in such a way as to invite use in the reader's own efforts. Both anecdotal and statistical data are provided to substantiate the engagement of the user in these programs, as well as bolstering the assertion that this interactive approach did have and will have a beneficial impact on the users that will translate into pedagogical goal achievement and performance enhancement. The paper then lays out an ambitious but feasible program for evaluating the impact of the implementations. Several issues are identified and discussed: quantification of skill or trait in users, definition of underlying goals, establishment of priorities, and ethical or moral issues that may arise. The need for close coordination with the creative arts communities is advanced as an attractive vehicle due to their patent ability to gauge and fulfill the emotional needs of their public This paper maintains that is missing in many otherwise effective on-line educational programs. Also, development of a set of metrics to assist A/I-enabled programs in future implementations and in identifying the needs for remediation or opportunities for improvement is considered. The paper concludes with an outline for future research in the area and a strawman design for an effective evaluative module to guide responses to meet the needs for individual students.

  4. Needs, Designs and Implementations: DoD Training Devices User Interface Standards (SISO SIW?)
    Emerging capabilities in data management enable new opportunities to identify, quantify, and verify the efficacy of DoD training and education. Current systems for assessing the utility of training and education often fall back on the easily monitored and precisely quantified parameters like number of courses offered, personnel completing the training, funds expended, sites created, and instructors trained and available. Sometimes efforts are made to assess immediate reaction by students via end-of-course surveys or final tests. This paper focuses on the more salient goals of improved readiness, sustained retention, spirited morale, and increased mission success. Taking an Operations Research (OR) perspective, the paper examines the germane metrics and considers the various new technologies that might employ them to better measure goal realization. One of the issues presented is the interface of the burgeoning numbers of on-line training devices and applications. The various types of user/machine interfaces are outlined and the important parameters surveyed. Then the paper considers a range of analytic approaches, e.g. linear algebraic formulae, evolutionary computing, synthetic or quantum annealing, and stochastic simulation. From that body of knowledge, the paper proposes a list of important parameters that should be considered for standardization in nomenclatures, achievement measures, and VV&T procedures. The paper concludes with an assessment of how this line of inquiry might inform the approaches to similar new areas of standards, as well as suggestions as to which related areas of research might be good candidates for collaboration and cross-disciplinary efforts. The paper purports to present both the data and the analysis in such a way as to make it applicable to similar challenges.

  5. Virtual Human Mentors: Leadership Training using Video Scenario Analyses (ModSim World?)
    This paper examines the engaging quality of certain computer agents used as the computer interface with the student or trainee. At this time, much on-line training relies on a straight didactic pedagogy that is ostensibly effective at conveying specific information and is often evaluated by examining the student's short-term ability to regurgitate the proffered information. The authors' thesis is that this interface does not create the amount of real engagement that would allow the young commissioned and non-commissioned officers to internalize the training so effectively that it could be easily and quickly applied in times of high stress to a range of issues. Neither the stress nor the range of issues could be been envisioned by the training creators. The paper then presents the current work into the use of Virtual Humans (VH's) and other more interactive computer agent interfaces. It analyzes the benefits and costs of the various approaches. Data is adduced as to the quantified engagement and acceptance levels, as well as the delta in the attitudinal status of the subjects. This line of investigation is then extrapolated into suggestions of its impact if fully implemented into leadership training. The initial instantiation of the program is outlined and documented with examples of pages presented as templates..The constitution of a military leader review panel is reported along with their reaction to the new interface. Further progress is outlined and discussed. No special skills or equipment is required for implementation of similar training programs; suggestions for application design and production are given. The utilization of a "no cost to the Government" review/advisory board is advanced for the reader's consideration. A final section proposes the salutary impact on leadership in the DoD and the benefits that will occur therefrom.

  6. Establishing Leadership Improvement Criteria and Metrics: A/I and Virtual Humans (MORES?)
    One of the nation's most critical requirements is better criteria and metrics for leadership among DoD personnel, be they commissioned or non-commissioned officers. This paper outlines the current thinking on leadership, management and command skills within the DoD and then surveys the present view of the state of that skill set. Part of that review will be a survey of the critiques of the accepted view of these important qualities. While many have argued that there have been millennia of analyses into what makes a good leader, many others will point out the repetition of leadership failures in war after war. This paper sets forth the hardware and software approaches now available to give this challenge a new look. Specifically the introduction of parallel computing, general purpose graphics processing units, synthetic/quantum annealing and mass data manipulation have provided new capabilities to analyze the myriad data that already exists. New advances in Artificial Intelligence (A/I), Natural Language Processing, and data manipulation allow previously unavailable capability to quantify leadership skills and their applicability under stress. The use of battlespace simulation and war-gaming as test-beds for this approach is outlined and considered. Previous research into these issues is reported and analyzed. Assuming the validity and utility of the results from this vision, the next section of the paper turns to how these insights might be applied to the very real challenge of assessing leadership potential, measuring improvement following leadership training and augmenting current programs tasked with identifying leadership skills in candidates for critical positions in the DoD. The paper then summarizes conclusions and sets forth paths for the future.


  7. Using A/I Data Lakes Analyses: Improving Multidisciplinary Research Opportunity Awareness (ModSim World?)
    Data analysis techniques now provide the DoD with a hitherto unheard of ability to enhance cross-disciplinary efforts and reduce redundant research. The current, familiar method of scientific communication via conferences and journals is not keeping pace with the explosion of new data being generated by proliferating research efforts. This paper opens with a survey of the inability to recognize collaboration opportunities and the repetition of research already reported in traditional channels. This has been ameliorated by the advent of digitization and concomitant search engine application capabilities, but exacerbated by the geometric growth of relevant data. The next section reviews the vast amounts of heterogeneous, unstructured data in what is being called "data lakes." These data assets are suggested as a way to inexpensively enhance collaboration and reduce redundancy. This data would be so huge as to not admit of any one person incorporating it all; it would be so diverse in content as to resist any kind of global analysis; the staffing load would be an intolerable expense. On the other hand, a well-designed data manipulation program could do this analysis relentlessly in the off-hours and never miss an insightful conceptual relationship due to human fatigue. A subsequent section describes in which ways Artificial Intelligence could be used to continuously survey the data lake looking for corresponding parameters, some of which might be outside of human imagination. These relationships might lead to productive collaboration opportunities for research funders, managers and researchers. These insights could then be forwarded to the appropriate research leaders for consideration. The impacts on familiar research situations are presented. In conclusion, all these issues will be coalesced into a view of the present and the concepts will be synthesized into a vision for the future.

  8. Military Leadership Development: Emerging Computational Data Analyses for Psychometric Ascendancy (I/ITSEC, Emerging Technologies?)
    This paper asserts that emerging computational data analytic techniques can significantly enhance the quantification, study, understanding, and elevation of military leadership skills. A brief review of the millennia of attempts to resolve the issues of leadership in defense organizations and the constraints that often led to sub-optimal results are presented. This will include some visions of how such matters may be better psychometrically quantified using emerging technologies. These technologies are presented and include: advanced data management, data-lake analysis, deep learning, Natural Language Processing (NLP), and quantum computing. A short explicatory section is devoted to each with an analysis of likely trajectories of their future development. Then a multi-dimensional theory of the military leadership is laid out with supporting observations and quantified data corroborating the paper's thesis. This complex analysis is discussed, focusing on how the multi-dimensionality requires an analytic approach that is not easily envisioned, let alone mastered, by un-aided human intellect. Data is adduced from early implementations of these concepts to show the potential of these approaches. The paper then turns to how these emerging computational capabilities will impact a wide range of stake-holders and the salutary impacts it will have on mission success, loss reduction, morale improvement, and personnel retention. A set of metrics are proposed, including the utilization of the aforementioned emerging technologies, to allow studies of both short-term and longitudinal studies to asses validity and to track changes in all of the dimensions of the proposed analytical framework. These propositions are then subjected to a critical analysis of both the risks of such an initiative and the potential paradigm metamorphoses that may render the process less useful. The paper concludes with a set of suggestions as to how this analytic lattice may be usefully applied to other research efforts and effectively adopted in other disciplines.

  9. Your New Idea: Send to Dan Davis(?)
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